Listing 3-17 shows a code fragment that sets the sprite track's background color, idle event frequency and its hasActions properties.
Listing 17 Setting the background color, idle event frequency and hasActions properties of the sprite track
// set the sprite track properties
{
QTAtomContainer myTrackProperties;
RGBColor myBackgroundColor;
// add a background color to the sprite track
myBackgroundColor.red = EndianU16_NtoB(0x8000);
myBackgroundColor.green = EndianU16_NtoB(0);
myBackgroundColor.blue = EndianU16_NtoB(0xffff);
QTNewAtomContainer(&myTrackProperties);
QTInsertChild(myTrackProperties, 0,
kSpriteTrackPropertyBackgroundColor, 1, 1,
sizeof(RGBColor), &myBackgroundColor, NULL);
// tell the movie controller that this sprite track has actions
hasActions = true;
QTInsertChild(myTrackProperties, 0,
kSpriteTrackPropertyHasActions, 1, 1,
sizeof(hasActions), &hasActions, NULL);
// tell the sprite track to generate QTIdleEvents
myFrequency = EndianU32_NtoB(60);
QTInsertChild(myTrackProperties, 0,
kSpriteTrackPropertyQTIdleEventsFrequency, 1, 1,
sizeof(myFrequency), &myFrequency, NULL);
myErr = SetMediaPropertyAtom(myMedia, myTrackProperties);
if (myErr != noErr)
goto bail;
QTDisposeAtomContainer(myTrackProperties);
}
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